Virtual Worlds are emerging from the convergence of a wide range of established and evolving digital technologies. Extended Reality, 3D graphics, multimedia, networking, digital twins, geospatial information, identity management, cybersecurity and human–computer interaction all contribute to the technical and organisational foundations on which Virtual Worlds are being built.
Standardisation in this field therefore does not start from a blank sheet: it builds on a substantial body of existing standards while creating new requirements for interoperability across technologies, applications and organisational boundaries.
This report provides a structured landscape of standards, specifications, recommendations, guidelines, technical reports and related standardisation documents relevant to Virtual Worlds.